Game Preparations:
Find any circle from the deck and lay it out on the table. Each player should be dealt a hand of four cards.
The Object Of The Game:
The object is to capture as many cards as possible. The way that cards are captured is by laying down cards that link to the old circle to form a new, intersecting circle. When you make a new, intersecting circle you capture the cards that are not part of the newly formed circle.
Captured Cards:
A captured card cannot be played again.
Scoring:
Each captured card is worth one point. You should predetermine how many points you want to play up to (example: 10 points or 15 points). The first player to reach the designated score wins.
Begin Playing The Game:
The game goes in a circle, generally counterclockwise. Players must draw one card every time it is their turn before playing any cards.
Playing Your Cards:
A player may play as many cards as desired each turn. Remember that to play a card it must link to the circle and whatever cards you play must complete a new or intersecting circle. A card cannot be played just because it links to the circle nor is it to your advantage to play a card if you cannot capture anything.
Zero To Four Cards Each:
When the game begins each player has four cards. Since players can use as many available cards per play as desired, often players will run out of cards or only have one, two, or three cards in their hand at a time. Don’t worry, that is all part of the game. Every player will draw a new card at the beginning of their turn.
If a player already has four cards he will still draw another card at the beginning of his turn (that makes five cards), however he cannot finish his turn with five cards. If he cannot play any of them, then he must discard one card to be public domain. These cards can be used by anyone on their own turn and may be used in any combination with the cards in their own hand.
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